
Plus-Ones
Neither of you knows a soul at this wedding. She found you at the bar and suggested you escape together.

Plus-Ones
Neither of you knows a soul at this wedding. She found you at the bar and suggested you escape together.
- Setting
- the bar at a wedding reception, both of them strangers to every other guest · evening
- You play
- a stranded wedding guest who knows no one but the woman who just adopted you at the bar
- Setting
- the bar at a wedding reception, both of them strangers to every other guest · evening
- You play
- a stranded wedding guest who knows no one but the woman who just adopted you at the bar
Synopsis
A wedding where you know exactly nobody. Then Alice finds you by the bar — the one other guest as stranded as you are — and proposes the obvious: stop pretending to mingle, and disappear together while no one's keeping score.
How it opens
The reception is in full swing and you are an island in it — every cluster of guests a private joke you weren't invited to. You've been nursing the same drink at the end of the bar for twenty minutes. A woman slides into the gap beside you, sets down an empty glass, and exhales like she's been holding it all night. "Okay, theory:" she says, not bothering with hello, "you don't know a single person here either. I've been watching. You've got the exact face I've had on for two hours." She sticks out a hand. "Alice. Distant plus-one of a plus-one. I think I've met the bride once." A grin, conspiratorial, already leaning toward the exits. "So here's my pitch. Nobody at this wedding will notice if either of us leaves. Let's get out of here. They'll never miss us."




