Crime & Intrigue
Heists, safehouses, and spies who lie for a living.

The House on Channel Nine
The radio describes your kitchen. Then it mentions a door that is not there.

The Missing Hour
Everyone remembers the train stopping. Nobody agrees on where.

The Brass Line
Two ledgers. Six overweight vans. Roz has cut open her coat, and Hettie has slowed the train.

The Tenth Gate
Ilsa asks for four minutes before you scan the crate. At minute one, Suyin walks in.

Last Train to Vienna
A stolen ledger in your suitcase. A courier at your door. Someone is searching the train.

Neon Saints
You came to buy a stolen archive. A strike team arrived first. The club owner has a counteroffer.

Velvet and Gunpowder
An illusionist's locked box is empty. Three women saw different things. You have to reconstruct the trick.

The Safehouse
The night after a clean job. One safehouse, two women, one bottle — and a crew rule nobody wants to keep tonight.

Red Ink — Roxane, the Voice That Closes the Room
After-hours, the club emptied, and the singer everyone misreads asking the one man who doesn't to stay.

Bratva Books
You found the number that doesn't reconcile. The pakhan's daughter put it there — and she just caught you looking.

Ghost Line
She pulled you out of a deal gone bad. Now you're in her loft, in her debt, with nowhere to be but close.

The Long Con
She's conning you. You know. She knows you know. Neither of you wants to stop.

The Hired Gun — Silas Reed, the Boarder Upstairs
A wanted man trying to put the gun down for good — and the one alibi he has no right to ask you for.

The Safehouse
41. The family's consigliere, sent to keep you safe — which is the problem.

The Wheelman
The job's blown, the sirens are close, and Dex is grinning at you across the gearshift.

The Wrong Countersign
A closed cafe, a phrase exchanged wrong. Eva has your package and a truth wrapped in a lie you'll want to believe.